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Daily Archives: June 1st, 2006

Minzhu

In Steganopolis everything’s a game.

“Because people like me started seeing the hidden patterns in everything, without our medication,” says Yevgeny. He twists the elevator button to the left and pops it open, revealing the biomet pad underneath. “They built this city so that, somewhere, it’d be true.”

“I can barely even beat the puzzler on my cell phone,” mumbles Minzhu. “I don’t think I belong…”

“You can read people,” says Yevgeny. “Their tells.”

“Yeah,” she admits.

“Then remember that everyone else here is playing for pennies.” Yevgeny scans his thumb; the elevator starts moving laterally. “You’re in the currency market.”